AI Insights · Timothy · April 2024
Top 5 Boxing Games on Android in Africa: Q1 2024
Discover the performance trends of the top 5 boxing games on Android in Africa during Q1 2024, based on data from Sensor Tower.
In the first quarter of 2024, the top 5 boxing games on the Android platform in Africa exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance.
Real Boxing 2 started the quarter with a weekly revenue of around $103 and saw fluctuations throughout the period, peaking at approximately $145 in the final week of February. Weekly downloads began at 7.9K but experienced a dip, reaching their lowest at 4.3K in late January before rebounding to 8.8K by the end of March. Active users followed a similar trend, starting at 16.2K and dipping to about 12.2K in January, then rising steadily to 17.8K by the quarter's end.
Boxing Star: Real Boxing Fight had a notable increase in weekly revenue, which jumped from $60 at the start of January to $190 in mid-March. Downloads saw a spike in late February, reaching 13.9K, although they fluctuated significantly afterward. Active users also peaked in late February at 25.9K but later stabilized around 9.4K by the end of March.
WWE Mayhem experienced mixed performance. Weekly revenue varied, starting at $106, dipping mid-quarter, and then rising to $118 by the end of March. Downloads were relatively stable, with a slight increase from 8.5K in early January to around 5.4K by late March. Active users showed a similar pattern, peaking at 15.4K early in the quarter and ending at 9.7K.
MMA Manager 2: Ultimate Fight saw a decline in weekly revenue over the quarter, starting at $120 and dropping to minimal levels by the end of March. Downloads followed a downward trend, starting at 1K and decreasing slightly to around 500. Active users remained relatively stable, hovering around 1.4K throughout the quarter.
Lastly, EA SPORTS™ UFC® Mobile 2 had a relatively stable weekly revenue, starting at $25 and peaking at $73 in mid-February before declining again. Downloads were strong, starting at 13.4K and reaching 13.9K by the end of March. Active users saw a slight dip mid-quarter but rebounded to 20K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.